eCult Skills uses synergies with the eCult Observatory (stemming from the FP7 project eCult Value). The eCult Observatory provides a knowledge environment for new technologies that help accessing and experiencing cultural heritage content. It is geared at cultural actors like museums and other content holders, ICT solution providers, cultural mediators, as well as artists and visitors.
Two Summer Stages in 2014 will familiarise participants, how to best match available technologies with museum needs. These “Ambassadors” will, then, act as intermediaries between cultural heritage content and technology. Findings from eCult Skills can be used for the Summer Stages and experiences gained at these events can help fine-tuning the eCult Skills Role Profiles.
Mapa das Ideias
Mapa das Ideias is a company that creates, develops and evaluates museum and cultural mediation projects. It has three intervention areas:
1. mediation tools for specific content and specific learners/visitors, e.g. exhibit school catalogue, games, pedagogical kits;
2. educational services and programmes for museums, exhibits and cultural centres and
3. special projects.
International Committee for the Training of Personnel (ICTOP) of the International Council of Museums (ICOM)
ICTOP’s primary aim is to promote training and professional development and to establish standard/guidelines and support systems for museum personnel throughout their careers. The Committee studies and provides information on museum professional education offerings. ICTOP also acts as an advisor for the establishment of syllabi and curriculum for museums studies/museology personnel training and works closely with other ICOM Committees to achieve its goals.
CHESS (Cultural Heritage Experiences through Socio-personal interactions and Storytelling)
CHESS (Cultural Heritage Experiences through Socio-personal interactions and Storytelling) proposes to create narrative-driven cultural â€śadventuresâ€ť, which adapt to their visitors, extend over space and time and involve multiple users with different interfaces. To achieve this, CHESS will integrate research in, among others, digital storytelling and narrative-oriented mobile and mixed reality technologies, with a sound theoretical basis in the museological, cognitive, and learning sciences. This tightly integrated framework will be applied and tested in different types of cultural heritage sites; most notably two world-renowned museums, the New Acropolis Museum, and the CitĂ© de l’Espace in France.