Statecraft is an immersive simulation that allows students to experience the challenges, opportunities, and complexities of international relations in a very vivid, intense, and personal way. Through ten years of in-class testing and refinement, it has been fine-tuned to take key theories, concepts, and cases that are crucial for understanding global politics (but are often difficult for students to grasp) and make them tangible—often painfully so. Building on the most addictive properties of gaming and social networking, Statecraft creates a universe in which students are masters of their own destinies but find it more difficult than they ever imagined to achieve goals such as world peace, equality, the rule of law, and cooperation among nations. Although the countries, domestic factions, and global issues in Statecraft are fictional, they have been carefully designed to provide maximum insight into parallel real-world dilemmas: as students grapple with the Orion slavery issue, the threat posed by the melting Ice Mountain, and the temptation to seize Sapphire Island’s vast resources they come to understand the security dilemma, the tragedy of the commons, two-level games, the challenges of cooperation under anarchy, and many other constructs not as theoretical concepts but as visceral truths that permeate their conversations with classmates, friends, and parents, and may even keep them up at night. (See the student testimonials for examples).
According to Jean Nicolas Reyt, a French e-business consultant quoting a US survey for PRWeek et MS&L Group, 13 % of companies have created new jobs involving social networking tasks, 47 % have given those tasks to an existing team, and for 35 % nobody is in charge of such tasks (remark, this survey obviously does not take in account small companies which represent the most important part of the available jobs…).
Paying attention is the theme of a conference performed by Tiziana Terranova (medias studies teacher, East London University). She express that in the e-age the amount of information received without paying attention is high.
A new economy is growing, based on the capacity to create attention.
in French: http://www.internetactu.net/2010/09/20/pdlt-lattention-une-valeur-culturelle-et-sociale/
in English: http://payingattention.org/
According to a study published by Cadres-Online recruiting on the internet is more and more difficult for recruiters: all year long there are about 300 000 positions available and published at the same time on the internet. Meanwhile, millions of applications are sent and recruiters who receive large amounts of applications have difficulties analysing all applications to make the good choice.
Recruiters (small or large) increasingly abandon the « usual process » and develop the use of other recruiting media: social networks, Google searches, blogs, forums…They search for a profile then contact directly the targeted person.
Here you can find an interesting report from CEDEFOP which focuses on skill mismatching in Europe. According to the authors, skill mismatch is a complex phenomenon affecting citizens, enterprises, economies and societies. It refers not only to skill gaps and shortages, but also to skills exceeding job requirements.
Dusseldorf, September 15 2010 – In a recent study, 200 students from Munich were interviewed in regard to their communication behaviour and their expectations concerning the job market. The results: Young professionals communicate differently and the « internet generation » wants to use their private communication tools at their future workplaces as well. This finding forces companies to rethink their philosophy.
For further information (in german) see: http://www.openpr.de/news/466336/Damovo-Generation-Internet-zwingt-Unternehmen-zum-Handeln.html
According to www.frenchweb.fr and Pierre Canet, Manager of the Blue Search Conseil recruitment office, internet jobs will grow seriously this autumn, especially in middle management positions. Many specialist headhunters will be looking for experts in online marketing, search engine optimisation and social network managers. [more]